
None of the cool stuff promised for the expansion exists in here. The maps themselves are largely static places where you’re provided iterations of tasks to perform, but in the end they feel like exactly what they really are: a little bonus StarCraft to keep you busy while you wait. The missions themselves each have a particular flavor and gimmick associated with them that mirrors previous levels from the game, but none rise to the level of the best of what’s come before. This becomes the central plot points for the final two missions. This process leads Zeratul to discover a plot involving the Tal’Darim, a sect of evil Protoss who seek to help Amon get out of his Void-y prison. In the process, Zeratul finds himself trying to rescue trapped Protoss on a Terran facility that is in the process of being overrun by Kerrigan and the Zerg. The prologue opens with the heretic Protoss Zeratul continuing his crusade to interpret the prophecy that tells of how Amon will be reborn, leading him to search for hints left behind by Narud, a shapeshifter that had been disguised as a Terran researcher until he was killed in Heart of the Swarm. In the process Amon was killed or at least banished to the “Void,” and he’s been trying ever since to return and fulfill his insidious plans. The Zerg launched a war that destroyed the Xel’Naga. One of their more powerful members, Amon, corrupted the Zerg, and imposed his will on the Zerg’s Overmind.

For the sake of expediency, just know this: The Xel’Naga created the Protoss and Zerg.


The narrative does some Olympics-level gymnastics to justify itself on these and countless other points, but to go down the twisty logical route that helps one understand all the mumbo-jumbo would be an exercise beyond the scope of this article.
